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-
- Announcing the release of RanDOOM version 1.55!
-
- New in this version:
-
- * A "best fit" placement algorithm, -M3
- * Optimized monster sizes
- * RANDOOM.LOG file containing the random number seed last used
- * More items!
- * Even more squished bugs
-
- Check it out!
-
-
- NEW IN 1.55:
- ------------
-
- RanDOOM 1.55 corrects a minor problem with randomization mode 3.
- Although placing the objects in inverse-size order allowed maximal fit,
- it also tended to put like items adjacent to each other - not very
- random, neh? This is now fixed.
-
- Also, thanks to the kind efforts of Chris Gregg, there are some new
- items which you can add to your weight files which will add even more
- variety to the game. Check out the weight file ALLITEMS.W in the
- distribution archive.
-
-
- NEW IN 1.41:
- ------------
-
- A new command line switch, -L, which allows you to specify a particular level
- (or levels) for RanDOOM to ranDOOMize. For example,
-
- randoom -m2 -wrandoom.w -ck -le1m1 will ranDOOMize only episode one, map
- one, leaving all others unchanged. By running RanDOOM multiple times in
- series, this will allow you to set up different "themes" for different
- levels, e.g.
-
- randoom -m2 -wrandoom.w -le1m1 -le2m1
- randoom -m2 -wrland.w -le1m2 -le1m3
- randoom -m2 -wberzerk.w -le1m4 -le2m2
- randoom -m2 -wzombie.w -le1m5 -le2m4
-
- etc.
-
- A sample batch file has been included with the distribution which
- illustrates this process.
-
-
- NEW IN 1.4:
- -----------
-
- RanDOOM 1.4 is a major upgrade to this fantastic utility. Along with the
- bug fixes come these new features:
-
- "Teflon" object selection. No longer will the monsters be stuck
- in the walls! Before placing an object into the game map, RanDOOM now
- checks to make sure there's enough room, in three dimensions, for that
- object to fit. If there's not enough space, a diferent object is chosen.
- This means that each and every monster is free and clear to navigate,
- not stuck motionless like a lame, sitting duck.
-
- Smarter "facing" of monsters. In many cases, RanDOOM can place
- monsters so that they face towards the middle of the room. This means
- the enemies will see you faster, react to you sooner, and be tougher for
- you to sneak up on - thus robbing you of the easy frag.
-
- Graphical display. If you have a VGA card and monitor (and you must
- if you're playing DOOM ;-), RanDOOM can actually SHOW you where it is
- placing objects. At least it's better than watching that same old
- progress thermometer all the time...
-
- '386-specific code and integer/fixed-point math are used
- extensively for speed.
-
-
-
-
- WHAT THE HELL (pun intended!) IS RanDOOM?
- ----------------------------------------
-
- RanDOOM is a utility which will randomize the placement of objects in
- the DOOM playfield. Tired of knowing where everything is in each level?
- Tired of starting out in the same old places in DEATHMATCH mode? Run
- RanDOOM and all that will change.
-
- Not just another DOOM randomizer, RanDOOM has some smarts about the
- manner in which it will scramble things - it's designed to never
- leave you with a pillar blocking the exit, or a keycard on the
- opposite side of the door from where you start, or to erase all the
- DEATHMATCH warp-in spots with other objects (preventing DEATHMATCH
- network play), or to replace the endgame bosses with other objects
- (thus preventing the completion of an episode). In short, RanDOOM will
- always leave you with a playable level.
-
- RanDOOM is user-configurable WRT how many of each object it will add.
- RanDOOM can load a set of weight values from a flat ASCII text file
- which controls the relative proportion of that object in each level.
- Is E1M1 too easy? Just raise the weight factor for the Barons of Hell,
- Cacodemons, and Spectres. Not enough ammo? Raise the weight on bullets,
- shotgun shells, and energy cells. Too tough? Lower the weights on the
- monsters and/or raise the weights on weapons. It's all up to you and
- your preferences.
-
- Surgeon General's Warning: At id's request, RanDOOM will only work with
- the registered version of DOOM.
-
-
- OK, SO HOW DO I GET IT?
- -----------------------
-
- To get your copy of RanDOOM, anonymous ftp to
-
- wuarchive.wustl.edu:/pub/MSDOS_UPLOADS/games/doomstuff
-
- and grab the file RDOOM151.ZIP. You'll be glad you did!
-
- Alternatively, you could get it via ftpmail:
-
- Send a mail message to ftpmail@decwrl.dec.com
-
- In the body of the message, type
-
- reply <your_preferred_email_address>
- connect wuarchive.wustl.edu
- binary
- chdir /pub/MSDOS_UPLOADS/games/doomstuff
- get rdoom151.zip
- quit
-
-
- RanDOOM is freeware, BTW.
-
- So rev up the chainsaw, swallow the invulnerability sphere, charge up
- the BFG, and go kick some devilish butt!!! And remember,
-
- "If you don't have RanDOOM, you suck."
- - M. D., Mississippi State University
-
-